Contents
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- Antillia
- Worldbook providing history, lands, NPCs, creatures, and general environmental rules and conditions for a world where karma is real, and every action has consequences. Completed, no interior art.
- Venleitche
- Role-playing game set in the Antillia universe, with mechanics designed for adventuring in a world where characters are required by the magic of the world to take responsibility for their actions. No interior art, not playtested.
- Shadows over Nashville
- Written in 1996, this is a citybook for White Wolf first edition. It covers all 5 games then in publication, and includes references to popular net.supplements of the time. 120 pages, no interior art, WordPerfect 6 format (use LibreOffice).
- Serpent's Reach Game Notes
- My GM notes for a proposed campaign based on C.J. Cherry'h novel Serpent's Reach, in which the players are hired through cut-outs for a corporate espionage mission against a non-human race that must not get loud. Of course, it inevitably will. Requires Blue Planet V2, and having read the novels Serpent's Reach and 40,000 in Gehenna. A working knowledge of the Alliance-Union universe would be useful. Libreoffice or PDF Version
- Jagra's Journey
- A season by season summation of the Chinese-style melodrama series that has gone from a running gag to a plot linchpin in the aforementioned Majat campaign.
- Vatjob (Shadowrun 2E)
- A complete adventure for Shadowrun 2E, when it was still from FASA. File includes full adventure in SR2E format, character sheets for all necessary NPCs, maps in PDF, and supporting write-ups as needed. Do the Click, Chummer
- Earthdawn Stuff
- A collection of materials for the Earthdawn system from FASA. I ran a campaign of it for 20+ years, and had some stuff published in both third party zines and the product line.
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